AI summary
Fast offline brick-breaker with drag-to-aim, stream-of-balls physics, and four game modes. Features a custom 60 FPS engine, power-ups, score sharing, and light/dark themes. v1.6 adds Material 3 UI refresh, per-round speed boost with coin economy, and Simplified Chinese support.
Generated by AI. May contain inaccuracies.
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About this app
A fast, offline brick-breaker for Android built with Kotlin and Jetpack Compose.
Drag to aim, release to launch a stream of balls, and bounce them off the walls to smash descending bricks before they reach the bottom. Each round the bricks move down and a new row appears — plan your angles carefully.
Features Turn-based aim-and-shoot gameplay with a dotted trajectory preview Custom physics engine (60 FPS, spatial-hash collisions, swept ball movement) Collectable extra balls — your arsenal grows every round Power-ups: bomb, laser, multi-ball, and double damage Game modes: Classic, Challenge, Time Attack, Hardcore Brick destruction animations and particle effects Light and dark themes High-score tracking, statistics, and auto-save Share your score as an image to social apps Completely offline — no ads, no tracking, no internet permission
What's new
- Material 3 Expressive UI refresh for menus and overlays
- Per-round 2× speed boost: 10 free uses, then 70 coins (in-run coins count toward payment)
- Simplified Chinese language in Settings
- Fix game HUD overlapping the play field (round, balls, coins moved to top bar)
- Target Android 14+ API 37; updated Gradle and Compose toolchain Debug builds use a separate package id and app name suffix
About this version
- Version
- 1.6.0 (10)
- Size
- 2.89 MB
- Requires Android
- 8.0
- Target SDK
- 26
- Architecture
- x86_64, arm64-v8a, armeabi-v7a, x86
- Downloads
- 21
- Updated
- Sep 1, 2026
- Package
- com.mostafa.brickblast
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EdwarlyGamer999+2d ago