AI summary
Swiff runs old Flash games and animations using Ruffle and AwayFL engines, with metadata from Flashpoint Archive. Supports local SWF files offline, plus embedded Flash, Shockwave and Unity web games via Swiff runtimes. Gamepad support included.
Generated by AI. May contain inaccuracies.
Screenshots
About this app
Swiff is an application to run old flash games and animations.
It uses Ruffle and AwayFL projects to run SWF files and uses Flashpoint Archive to get all the metadata.
You can also run your local SWF files - offline!
Source: https://github.com/NaviVani-dev/Swiff/releases
What's new
Web games can now load embedded Flash, Shockwave and Unity content with Swiff runtimes; Added an "Allow network connections" option Runtimes and support packs are now hosted on Swiff's infrastructure; Shockwave players can now be managed and deleted from Data management; Improved mouse handling on Wine runtimes for games that lock or hide the cursor; Flashpoint Navigator is more stable on ARM devices and waits longer for slow games to start; Gamepads that report the D-Pad as a hat axis are now detected correctly in the layout editor; J2ME games that are missing their application file are downloaded again when you launch them; Fixed Shockwave player installation checks and cleanup; The runtime update status no longer disappears when refreshing the runtime info; Checksum errors now show the expected and received hash.
About this version
- Version
- 1.4.1F (24)
- Size
- 146.17 MB
- Requires Android
- 8.0
- Target SDK
- 26
- Architecture
- arm64-v8a
- Downloads
- 15
- Updated
- Oct 10, 2026
- Package
- io.navivani.swiff
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