Rodroid Chams Tester

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123
downloads
6.0
android

AI summary

Graphics debugging overlay for modifying game rendering with "chams" effects. Supports Vulkan and GLES 3, with depth-aware X-Ray, character-only mesh targeting, and instanced draw catching. Includes live HUD counters for draw calls and shader stats. Requires SYSTEM_ALERT_WINDOW permission for floating interface. Experimental Vulkan support noted as not fully tested.

Generated by AI. May contain inaccuracies.

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About this app

🎯 Rodroid Chams Tester — VIP v2 — Major Upgrade!

✨ What's new in v2 • New Vulkan Support — added a vulkan chams support, and its experimental and not fully tested 100% • Gles 3 — complete reconsturction of chams.h, now it uses gles3 latest and now chams are better then they where before. • Depth-aware X-Ray — re-issues the target draw twice so occluded parts render dimmer than visible parts. You can tell at a glance which enemies are behind cover. • Character mesh only — fingerprints character draws via GPU bone uniforms (unity_BoneMatrices, _BoneIndices), VAT (_AnimMap / _PosTex), and a CPU-skinned VBO churn heuristic. Keeps chams off walls. • Chams instanced draws — catches glDrawElementsInstanced batches that modern URP engines use for crowds and enemies. • MRT pass filter — auto-skips shadow caster, depth-only, and deferred MRT-off passes. No more red shadow maps. • Async shader dumps — wraps binary capture in glFenceSync so the dump doesn't freeze the render thread. • HUD overlay — live counters for draw calls/sec, classified programs, skinned meshes (GPU/CPU/VAT), instanced draws, chams applied, MRT skipped. • Event-driven shader list — Show Shaders and Pick Shader only rebuild when a new shader is actually detected. No more periodic UI churn.

🐛 Bugs fixed in v2 • Floating-window search boxes now accept keyboard input. Tapping the search field in the floating Show Shaders / Pick Shader / Shader Inspector windows now opens the IME and lets you type — the focus flag is toggled on touch and restored on focus loss. • Show Shaders no longer lags when many shaders are captured. The list now rebuilds only on count/current-shader changes instead of a full refresh every 500 ms. • Fixed shader search input being unfocusable inside floating windows on Android 12+. • Setup screen step 4 now correctly describes loading librodroidnav.so in the game's main activity (generic — works for Unity, Unreal, anything). • Fixed also a bug that when you open the chams tester in games like walking zombie 2, the dialog/floating window show shader and select shader where cut off, now this bug is fixed.

✨ What's new in Free Version • UI upgrade — now the ui has the style of the chams tester with the settings beign in the bottom and removed the tabs. • Select shader — changed from ungly dialog to floating window.

I hope you will all enjoy♥️

About this version

Version
2.0 (20)
Size
3.16 MB
Requires Android
6.0
Target SDK
23
Architecture
arm64-v8a, armeabi-v7a
Downloads
123
Updated
May 24, 2026
Package
com.rodroid.chamstester

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