AI summary
Godot 3.x fork optimized for large open-world 3D games. Synchronized with upstream 3.x branch but omits hard-coded logarithmic depth buffer to let users implement it in shaders when needed. Includes full engine editor for on-device development. Requests broad storage access for project files.
Generated by AI. May contain inaccuracies.
About this app
This flavor of Godot 3.x engine is made to accommodate large open-world 3D games.
This fork is regularly synchronized with 3.x branch.
WARNING! This 3.x fork build DOES NOT implement hard-coded logarithmic depth buffer anymore. The reason to not to implement this solution is to give users the ability to implement it in their shader materials if needed. Another reason lies in the fact that hard-coded logarithmic depth buffer breaks all depth-related effects and shading.
You can use logarithmic depth in your spatial shaders to achieve rendering at extreme distances without z-fighting. Keep in mind that this may break some depth-related effects and shadow-casting.
About this version
- Version
- 3.7.0.dev (30700100)
- Size
- 57.96 MB
- Requires Android
- 4.4
- Target SDK
- 19
- Downloads
- 29
- Updated
- Jan 28, 2025
- Package
- org.godotengine.editor.v3.debug
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