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LSFG Android app icon

LSFG Android

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v0.1.1 (1)
Published Apr 30, 2026
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7.65 MB
Android 10.0+
353
arm64-v8a
Screenshots
LSFG Android screenshot 1
LSFG Android screenshot 2
What's New
🚀 Version 0.1.1 ⚡ Performance Improvements Dropped duplicate frames from MediaProjection (up to 75% at 120Hz/30FPS) before entering the frame generation pipeline Switched frame blitting to GPU instead of CPU memcpy, noticeable per-frame latency reduction (Thanks @dorcelessquack) 🔓 New Features Added root-based capture path using libsu (Thanks @The412Banner) 🧠 Compatibility & GPU Improvements Implemented Android GPU memory sharing via AHardwareBuffer (replaces OPAQUE_FD, unsupported by Turnip/Mesa) Improved Vulkan image handling and synchronization Added compatibility layer so missing Android buffer APIs don’t crash the device layer Android-specific code paths properly isolated with #ifdef ANDROID (Thanks @xXJSONDeruloXx for major Android GPU integration work) 🛠️ Build & System Changes Use TMPDIR environment variable instead of hardcoded /tmp Added Android linking support for AHardwareBuffer APIs Desktop compatibility preserved Reduced APK size by 84%.
Description
Lossless Scaling Frames Generator (LSFG) Application for Android LSFG-Android v0.1.0 — Initial Release First public release of LSFG-Android, an Android port of the lsfg-vk Vulkan frame-generation pipeline. Because Android 12+ blocks loading external code into non-debuggable processes, the layer can't hook another app's swapchain like the Linux implicit layer does. Instead, the app runs frame interpolation on a MediaProjection capture and composites the generated frames in a system overlay over the target game.
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