
7.59 MB
Android 10.0+
66
arm64-v8a
Verified safeScanned with ClamAV, APKiD, and Quark-Engine. No threats detected.
What's New
LSFG Android Application v0.1.2
This update brings major Vulkan compatibility improvements, stability fixes, and rendering optimizations across both the Android frontend and LSFG Vulkan backend.
Highlights
Fixed multiple Vulkan WSI / swapchain initialization issues
Resolved black screen problems affecting several Adreno devices
Improved compatibility with Snapdragon GPUs
Added/improved support for Mali GPUs
Reduced silent crashes and SIGSEGV initialization failures
Improved Vulkan backend stability and synchronization handling
Optimized image transfer and rendering paths
Reduced CPU overhead in several rendering scenarios
Improved frame pacing and overall smoothness
General cleanup and internal stability improvements
Device Testing
This release has been tested across multiple Android devices and GPU vendors by both contributors and community testers, with no known regressions reported so far.
Special Thanks
Special thanks to:
@DigitallyTailored
@KeithKirenai
for contributing fixes, testing, debugging, and helping improve compatibility across multiple GPU vendors and devices.
Additional thanks to everyone who tested the application and to the entire LSFG-Android Discord community for the continuous feedback, bug reports, and support throughout development.
Description
Lossless Scaling Frames Generator (LSFG) Application for Android
First public release of LSFG-Android, an Android port of the lsfg-vk Vulkan frame-generation pipeline. Because Android 12+ blocks loading external code into non-debuggable processes, the layer can't hook another app's swapchain like the Linux implicit layer does. Instead, the app runs frame interpolation on a MediaProjection capture and composites the generated frames in a system overlay over the target game.
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